From
TES issue 7 (June 1997)
SERIES 1 : QUEST FOR SQUIREDOM
DUNGEONEER :
David Campbell
GUIDERS : David Hemp, James Hoggit [sic], Lucian Morris
Level One : The
team were welcomed by
Treguard in what was to become a tradition of
Knightmare. After stepping into the
Dungeon, David started out in a traditional four-door portcullised room. Suddenly, the letters O, P, E, and N appeared on the floor. A
simplistic floor puzzle this was, yet it required a lot of hesitation and wasted
life force before the team finally cracked it! In the next room, David took a
pie for food, which was enough to trigger the appearance of Olgarth.
After tackling the
wall monster with a score of two out of three, Olgarth told them "Justice lies on the right, but he who seeks it must be fleet of foot." On the table there was an Aladdin-style lamp, a
talisman and a ruby. The ruby and talisman were chosen, and David duly exited through the right-hand door.
Next was a
bomb room. After a moment's dithering, David chose the door to the left, straight into another one! However, this time they were prepared, and escaped.
Now in
Lillith's Chamber, Lillith was in a benevolent mood as David offered the ruby. This was enough to summon the
causeway, before Lillith advised David to exit fast!
At this point, the team's potential
energy crashed on them. After entering the corridor of the catacombs, Treguard urged them to hurry. Thinking they had a matching talisman to the door symbol, the team went LEFT!...
David entered an empty room, with no doorways. Treguard explained they were doomed. The team tried holding up the talisman to no avail, before their life force finally slipped away...
Summary : They were quick when necessary. Could have done quite well if they'd picked the right path.
Level Reached : Level One
Room Count : 7 Rooms
5 out of 10
Written by Chris Griffin
[Previous team:
Knightmare pilot contestants
Next team:
Team 2 of Series 1
Lowest image courtesy of Rex Features]